Defining Rules for a Fantasy World

Rules are the ‘way of things’ in the worlds where stories take place. They can influence the who, what, where, when, why, and how of a scene. For instance, if a scene in your story takes place in Virginia in 2011, your reader is likely to assume the characters have access to computers and cellContinue reading “Defining Rules for a Fantasy World”

Scott Card’s MICE Quotient

Orson Scott Card wrote a book called How to Write Science Fiction and Fantasy. In this book he talks about the MICE quotient. He says, “All stories contain four elements that can determine structure: Milieu, Idea, Character, and Event.” I found this concept interesting because I was trying to follow the three act structure talked aboutContinue reading “Scott Card’s MICE Quotient”

Managing Multiple Story Threads

When I wrote the first version of The Channel, I wrote it in first person. This meant, the story had one story thread that was visible to the reader, the one from the main character’s perspective. Although there are some challenges associated with writing with a first person point of view, one of them isn’tContinue reading “Managing Multiple Story Threads”